About Me

I am a final-year Ph.D. candidate at ReGame-XR Lab, Northeastern University. I focus on visuomotor integration and motor skill acquisition in AR/VR.

Hardware/programming:
I integrate biosensors into AR/VR to enable innovative interactions and content adaptations using eye, hand, postural tracking, and physiological data for enhanced user-centered design and experiences. I develop custom Unity and Android plug-ins for sensor integration.

User studies:
I study the impact of individual and environmental factors on engagement, effort, and subsequent effects on motor performance and learning outcomes. I use a comprehensive research approach, integrating quantitative analyses (real-time performance, eye tracking, movement tracking, and physiological signals) with qualitative analyses (standardized test batteries and surveys).

Publications

Cheng, M., Chukoskie, L. (2024). Effects of Visual Cluttering in Virtual Reality on Visuomotor Integration in Autistic Individuals. 2024 Symposium on Eye Tracking Research and Applications. [paper]

Cherry, L.K.R., Cheng, M., Ghilardi, T., Ossmy, O. (2024). Automatic real-time hand tracking enhances adolescents’ spatial skills by eliminating haptic feedback. IEEE International Conference on Development and Learning. [paper]

Cheng, M., & Chukoskie, L. (2023). Differences in visual-proprioceptive accuracy and visuomotor performance in immersive virtual reality and the physical world: a pilot study. IEEE Conference on Games. [paper]

Cheng, M., Craig, A., & Levac, D.E. (2023). Feasibility of computerized and immersive VR-based visuomotor integration assessment in a busy cerebral palsy clinical setting. International Conference on Virtual Rehabilitation. [paper]

Cheng, M., & Levac, D.E. (2023). Impact of affective and environmental factors on children’s motor skill transfer from virtual to physical environments. International Conference on Virtual Rehabilitation. [paper]

Cheng, M., Anderson, M., & Levac, D.E. (2021). Performance variability during motor learning of a new balance task in a non-immersive virtual environment in children with hemiplegic cerebral palsy and typically developing peers. Frontiers in Neurology, 279. [paper]

    Ossmy, O., Han, D., Cheng, M., Kaplan, B.E., & Adolph, K.E. (2020). Look before you fit: The real-time planning cascade in children and adults. Journal of Experimental Child Psychology, 189, 104696. [paper]